Idhant.

Gameplay Demos

Page for all of my gameplay demos, primarily made on UE5, using C++ and minimal blueprinting.

SoulsBorne Combat

* A SoulsBorne inspired combat system game, built in Unreal Engine 5 and gameplay Ability system.

* Featuring a modular data-based Weapons System, built to be extensible and Scalable.

* State-tree based boss behavior using EQS pawn sensing and more

Tech Used:

* Unreal Engine 5, Gameplay Ability System, State and Behavior Tree

* State Trees, EQS, Pawn Sensing, AITasks, AIDecorators, AIServices for Boss AI

* Modular Weapon System , Inventory components, Gameplay Ability Tags, Gameplay Cues, Attribute Sets

Video:

Gallery:

hover over the images!

Weapon System with attributes UI
Fog gate portal just before the boss fight
Boss swinging his weapon
Jump attack
Training range and damage values
VER 3.0.1
* I am an Game Developer specializing in Gameplay Programming, Graphics, Feature programming and leading teams. With a knack for creating distict gameplay experiences, my work spans different platforms, seamlessly blending strategic thinking with cross-team solutions.
NEWCASTLE UPON TYNE 5.12.2025
IDHANT DABRAL
ALL RIGHTS RESERVED
  • Email

    starmandev@gmail.com

  • Location

    Newcastle Upon Tyne, UK

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