Gameplay Demos
Page for all of my gameplay demos, primarily made on UE5, using C++ and minimal blueprinting.
SoulsBorne Combat
* A SoulsBorne inspired combat system game, built in Unreal Engine 5 and gameplay Ability system.
* Featuring a modular data-based Weapons System, built to be extensible and Scalable.
* State-tree based boss behavior using EQS pawn sensing and more
* Unreal Engine 5, Gameplay Ability System, State and Behavior Tree
* State Trees, EQS, Pawn Sensing, AITasks, AIDecorators, AIServices for Boss AI
* Modular Weapon System , Inventory components, Gameplay Ability Tags, Gameplay Cues, Attribute Sets
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