
Crimson Dust is a fast-paced hack and slash game in a wild-west reimagination of purgatory where the players will play as Cassian, a half-angel outcast.
RESPONSIBILITIES
* Build a fully functional AI enemy framework with varied melee and ranged enemy behaviors.
* Work with other developers to help push the combat and the enemy systems forward.
* Work with both Blueprints and C++ for easier design access.

Project Specifications
* Engine: Unreal Engine, Singleplayer, C++, Blueprint
* Team Size: 20+ (studio) / 4 (programmer)
* Time: Ongoing
* Platform: PC
* Genre & Keywords: Hack and Slash, Stylish Combat, Hell Aesthetic, AI enemies.
GAME OVERVIEW
* A stylish Hack and Slash game with an emphasis on fuild, fast paced, anti-button mashing combat experience.
* Built in Unreal 5 with an in house GAS implementation and blueprint support.
* Focsed on creating a aesthetic first, coehesive and fun gameplay experience.

Splash art of game, featuring cassian.
INITIAL RESPONSIBILITIES
Here's what my initial responsibilties as a developer seemed to be after analysis of the current team;
As a developer, they were looking for someone with AI unreal engine expertise and be able to be flexible with their skills in both C++ and blueprints to increase the speed and efficiency of the dev team.
Location