Idhant.

Power Kills

A top down Isometric action RPG made in unreal engine for the Kenney Jam 25, in 48 hours using Unreal Engine 5 and Blueprints.

SoulsBorne Combat

* A Top Down Action RPG created for the Kenney Jam in 72 hours. Made for the theme "POWER" built with a team of another person.

* Featuring a top down isometric controller and Combat based on power and its curroption, built on blueprints and level based.

* Data driven power and stats, making it a puzzle as well as an action game.

Tech Used:

* Unreal Engine 5, Blueprints.

* Shader Programming, Anim notifies, resource based weapon system.

* In universe UI , and enemy spawns based on levels, breakable environments and multiple approaches to enemies.

Gallery:

hover over the images!

Knight and an unsespecting enemy
Level two with multiple enemies
Boss...scary...
VER 3.0.1
* I am an Game Developer specializing in Gameplay Programming, Graphics, Feature programming and leading teams. With a knack for creating distict gameplay experiences, my work spans different platforms, seamlessly blending strategic thinking with cross-team solutions.
NEWCASTLE UPON TYNE 5.12.2025
IDHANT DABRAL
ALL RIGHTS RESERVED
  • Email

    starmandev@gmail.com

  • Location

    Newcastle Upon Tyne, UK

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