Power Kills
A top down Isometric action RPG made in unreal engine for the Kenney Jam 25, in 48 hours using Unreal Engine 5 and Blueprints.
SoulsBorne Combat
* A Top Down Action RPG created for the Kenney Jam in 72 hours. Made for the theme "POWER" built with a team of another person.
* Featuring a top down isometric controller and Combat based on power and its curroption, built on blueprints and level based.
* Data driven power and stats, making it a puzzle as well as an action game.
* Unreal Engine 5, Blueprints.
* Shader Programming, Anim notifies, resource based weapon system.
* In universe UI , and enemy spawns based on levels, breakable environments and multiple approaches to enemies.
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