
Worked with limit break as a Programmer mentee. Over the course of 6+ months, learning and improving my tech programmer skills in unreal, and my tech lead soft skills.
Summary
* Worked with Game Industry Veterans as a Gameplay Programming Mentee, working on hard skills like C++, Unreal Engine, and soft skills like Tech Architecture, and milestone management.
* Held monthly review calls with my mentor to analyse technical milestones and futher upskilling.
Location