
Core Tech Programmer
* Worked as the Core tech Programmer for Newcastle University for a VR title Targeting Meta Quest VR built on Unity and SteamVR.
* Built the stucture and systems from ground up including Gameflow, Player Controller, Event Triggering, to be extensible and Modular.
* Developed a modular Data Driven Game Event system for in game responses to character movement and interactions on which allowed future development by both code and non-code teammates.
* Implemented full VR 3D character movement, with a both Discrete and Continuous movement mode, with the Meta controllers, allowing for a tight and intuitive player controls.
* Developed Player Interaction like clicking buttons, interacting with physics objects in VR allowing for dynamic gameplay events to trigger. Allowed for non programmers to add content 2x fast
* Optimized HDRP rendering for Meta Quest 3, enhancing performance and visual quality for VR experiences.
* Wrote and maintained Tech Documentation for building and code analysis
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